Feel free to suggest any edits, though I’ll be trying to keep this one focused on build heights & widths (and possibly some build planning tips). Hope this guide helped, it’s the first guide I’ve written for steam, though I’ve been editing wikis for almost a decade now. They also seem to prioritise rooms near whatever their most recent activity was, so placing the rooms you most want them to study in near their dorms can help them prioritise that sort of study. First of all you can build houses with different traits and specialisations and sort each student to a house. Putting your infrastructure rooms (refectories, dormitories etc.) near your classrooms means that students don’t have to walk so far between their meals, classes and beds, so they spend less time commuting and more time learning (or at least meeting their needs).Elves learn 30% faster in 4th floor or higher rooms, so it can be worth ensuring all the rooms you need to complete whichever objective(s) you chose are placed higher up, especially if you get items that increase the rate of elves who apply.Rooms with no roof access (greenhouse, righteous cloister, observatory, gazebo etc.) can be placed at the top of the university to mitigate the impact from their lack of connectivity – though note that for all intents and purposes they are 1 block higher than the blueprint shows, even when considering the build height limit (so on a map with a standard 14 build height limit, a greenhouse could be placed on the 13th floor, but not the 14th).A few things I’ve found can help through my time in game so far:
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